Championship Manager 03 04 Training Schedules Rating: 7,4/10 3981 votes

I have been trying to get my brushtex files to show up on sai. Reset paint tool sai to default browser.

Feb 03, 2004  Forum manager please merge this with the Training thread. Here is a zip file containing both of the training regimes I use. The default is C: Program Files Eidos CM 03-04 data user data training If you leave the 'original paths' box checked in whatever ZIP program you're using, it might create a Training sub-directory within the main.

Manager

It's actually not hard to create one yourself: Create a training schedule and save it. Open the *.tsc file with notepad and do the following: you see something like this: version=3 id=13 display_name=Maximo description= count=21 version=6 type=team display_name=5-a-side (large pitch) description=Small sided games on larger pitches. Though the players will tire quicker, they will build up stamina, improve their work rate and develop good passing and movement. Fitness=6 Ball control=6 Movement=6 team work=6 Set pieces=6 Shot stopping=6 Tactics=6 Shooting=6 Reflexes=6 version=6 (etc etc) change everyuthing to 6, save, and load it up. Here you go, uber cheat schedule. Guys, Do any of you has the full game's installer? After looking all over for a copy, I downloaded CM 03/04 the other night of the iso zone.

It's an ISO of the game in bin/cue format. After installing the game, It wouldn't run on windows 10 because of securom being disabled or something by Microsoft. It's causing a problem with a lot of older games apparently.

After doing some research online on how to get it to run on windows 10, I managed to get the latest patches installed, and had to get a no cd patch thingy to get it to run. Cubedesktop nxt serial key free download.

There is a lot talked about training plans, how to get the most out of players. Almost everyone has a different view, so I thought that I would conduct some scientific tests to determine what factors will related to training, coaches and player attributes will have the greatest impact. To start the tests, I have chosen AC Horsen in the Danish Premier League.

This is partly because the Danish Premier is a small league, so it should be failry quick to play a season in holiday mode, but also because the board have no great expectations, so if I am messing about, I should at least be able to survive the season without the sack! I have re-run some of the tests with other clubs (Bristol Rovers, Ascoli and Adelaide Utd) to confirm some surprising results, but more of that later. AC Horsen has an average training ground (10), a small squad (23 players) an average assistant and 3 average coaches.

All staff have been given very long contracts to avoid them being poached by other clubs (particularly when they become “super coaches”) I particularly don’t like using “Fitness” coaches for anything other than fitness work, but I have no grounds for this. It will be interesting to see whether Henrik Larsen confirms my predjudice. I will be playing matches in holiday mode using the crusade tactic which appears to match well with the players available and should allow most to get a game. To measure improvement, I am using CM Scout and the “Scout Rating” column.

Having started a game, I entered all of the players ratings into a spreadsheet and averaged them out. It came to 55.39% and this will be my base line.

Championship Manager 03 04 Training Schedules

All test will start with this save game (and I have made it read only to avoid any accidents) The first test was a simple one where the Goalkeepers were set to intensive Goalkeeping and all other training schedules on none. The rest of the squad were split into Fitness, Shooting, Skill and Tactics, with the main schedule on intensive and all others on none. This was to find out which attributes were affected by each schedule. The results showed that Fitness: Acceleration, Agility, Jumping, Pace, Stamina, Strength and Reflexes Shooting: Finishing and Long Shots Skill: Crossing, Dribbling, Heading, Passing, Set Pieces, Tackling and Technique Tactics: Decisions, Marking, Off the Ball, Positioning and Teamwork Goalkeeping: Handling Aggresion, Anticipation, Balance, Bravery, Creativity, Determination, Flare, Influence and Work Rate as well as all the hidden attributes are not affected by any training. Some may change over time, but this would be outside of any training regime. Some interesting findings here.

I would certainly want my GKs to be taking on Fitness attributes and the Positioning from Tactics would also help. Similarly, I would want my Attackers to be gaining from the positioning and off the ball improvements from Tactics. It may be early, but already I can see myself making some changes to my thinking. The second test looked to see if the number of coaches influenced the training. First I ran the season with exactly the coaches I started with and measured the improvement on CM Scout. The average was now 57.29%, an average improvement of 1.9%.

Next I released all of the coaches, and the assistant. This time the figure came to 54.57%, so we have dropped on average 0.82%. No big shock there – having coaches does appear to make a difference. Next I signed up 2 pretty average coaches and tested again The improvement was 1.93% which is a negligible difference over having the original assistant and 3 coaches. This was a big surprise, so I tested the original and 5 coaches couple of times with the same results, it always came out on or around the same figures (sometimes worse).

I have been trying to get my brushtex files to show up on sai. Reset paint tool sai to default browser.

Feb 03, 2004  Forum manager please merge this with the Training thread. Here is a zip file containing both of the training regimes I use. The default is C: Program Files Eidos CM 03-04 data user data training If you leave the 'original paths' box checked in whatever ZIP program you're using, it might create a Training sub-directory within the main.

Manager

It's actually not hard to create one yourself: Create a training schedule and save it. Open the *.tsc file with notepad and do the following: you see something like this: version=3 id=13 display_name=Maximo description= count=21 version=6 type=team display_name=5-a-side (large pitch) description=Small sided games on larger pitches. Though the players will tire quicker, they will build up stamina, improve their work rate and develop good passing and movement. Fitness=6 Ball control=6 Movement=6 team work=6 Set pieces=6 Shot stopping=6 Tactics=6 Shooting=6 Reflexes=6 version=6 (etc etc) change everyuthing to 6, save, and load it up. Here you go, uber cheat schedule. Guys, Do any of you has the full game's installer? After looking all over for a copy, I downloaded CM 03/04 the other night of the iso zone.

It's an ISO of the game in bin/cue format. After installing the game, It wouldn't run on windows 10 because of securom being disabled or something by Microsoft. It's causing a problem with a lot of older games apparently.

After doing some research online on how to get it to run on windows 10, I managed to get the latest patches installed, and had to get a no cd patch thingy to get it to run. Cubedesktop nxt serial key free download.

There is a lot talked about training plans, how to get the most out of players. Almost everyone has a different view, so I thought that I would conduct some scientific tests to determine what factors will related to training, coaches and player attributes will have the greatest impact. To start the tests, I have chosen AC Horsen in the Danish Premier League.

This is partly because the Danish Premier is a small league, so it should be failry quick to play a season in holiday mode, but also because the board have no great expectations, so if I am messing about, I should at least be able to survive the season without the sack! I have re-run some of the tests with other clubs (Bristol Rovers, Ascoli and Adelaide Utd) to confirm some surprising results, but more of that later. AC Horsen has an average training ground (10), a small squad (23 players) an average assistant and 3 average coaches.

All staff have been given very long contracts to avoid them being poached by other clubs (particularly when they become “super coaches”) I particularly don’t like using “Fitness” coaches for anything other than fitness work, but I have no grounds for this. It will be interesting to see whether Henrik Larsen confirms my predjudice. I will be playing matches in holiday mode using the crusade tactic which appears to match well with the players available and should allow most to get a game. To measure improvement, I am using CM Scout and the “Scout Rating” column.

Having started a game, I entered all of the players ratings into a spreadsheet and averaged them out. It came to 55.39% and this will be my base line.

Championship Manager 03 04 Training Schedules

All test will start with this save game (and I have made it read only to avoid any accidents) The first test was a simple one where the Goalkeepers were set to intensive Goalkeeping and all other training schedules on none. The rest of the squad were split into Fitness, Shooting, Skill and Tactics, with the main schedule on intensive and all others on none. This was to find out which attributes were affected by each schedule. The results showed that Fitness: Acceleration, Agility, Jumping, Pace, Stamina, Strength and Reflexes Shooting: Finishing and Long Shots Skill: Crossing, Dribbling, Heading, Passing, Set Pieces, Tackling and Technique Tactics: Decisions, Marking, Off the Ball, Positioning and Teamwork Goalkeeping: Handling Aggresion, Anticipation, Balance, Bravery, Creativity, Determination, Flare, Influence and Work Rate as well as all the hidden attributes are not affected by any training. Some may change over time, but this would be outside of any training regime. Some interesting findings here.

I would certainly want my GKs to be taking on Fitness attributes and the Positioning from Tactics would also help. Similarly, I would want my Attackers to be gaining from the positioning and off the ball improvements from Tactics. It may be early, but already I can see myself making some changes to my thinking. The second test looked to see if the number of coaches influenced the training. First I ran the season with exactly the coaches I started with and measured the improvement on CM Scout. The average was now 57.29%, an average improvement of 1.9%.

Next I released all of the coaches, and the assistant. This time the figure came to 54.57%, so we have dropped on average 0.82%. No big shock there – having coaches does appear to make a difference. Next I signed up 2 pretty average coaches and tested again The improvement was 1.93% which is a negligible difference over having the original assistant and 3 coaches. This was a big surprise, so I tested the original and 5 coaches couple of times with the same results, it always came out on or around the same figures (sometimes worse).

...">Championship Manager 03 04 Training Schedules(20.03.2019)
  • Championship Manager 03 04 Training Schedules Rating: 7,4/10 3981 votes
  • I have been trying to get my brushtex files to show up on sai. Reset paint tool sai to default browser.

    Feb 03, 2004  Forum manager please merge this with the Training thread. Here is a zip file containing both of the training regimes I use. The default is C: Program Files Eidos CM 03-04 data user data training If you leave the 'original paths' box checked in whatever ZIP program you're using, it might create a Training sub-directory within the main.

    Manager

    It's actually not hard to create one yourself: Create a training schedule and save it. Open the *.tsc file with notepad and do the following: you see something like this: version=3 id=13 display_name=Maximo description= count=21 version=6 type=team display_name=5-a-side (large pitch) description=Small sided games on larger pitches. Though the players will tire quicker, they will build up stamina, improve their work rate and develop good passing and movement. Fitness=6 Ball control=6 Movement=6 team work=6 Set pieces=6 Shot stopping=6 Tactics=6 Shooting=6 Reflexes=6 version=6 (etc etc) change everyuthing to 6, save, and load it up. Here you go, uber cheat schedule. Guys, Do any of you has the full game's installer? After looking all over for a copy, I downloaded CM 03/04 the other night of the iso zone.

    It's an ISO of the game in bin/cue format. After installing the game, It wouldn't run on windows 10 because of securom being disabled or something by Microsoft. It's causing a problem with a lot of older games apparently.

    After doing some research online on how to get it to run on windows 10, I managed to get the latest patches installed, and had to get a no cd patch thingy to get it to run. Cubedesktop nxt serial key free download.

    There is a lot talked about training plans, how to get the most out of players. Almost everyone has a different view, so I thought that I would conduct some scientific tests to determine what factors will related to training, coaches and player attributes will have the greatest impact. To start the tests, I have chosen AC Horsen in the Danish Premier League.

    This is partly because the Danish Premier is a small league, so it should be failry quick to play a season in holiday mode, but also because the board have no great expectations, so if I am messing about, I should at least be able to survive the season without the sack! I have re-run some of the tests with other clubs (Bristol Rovers, Ascoli and Adelaide Utd) to confirm some surprising results, but more of that later. AC Horsen has an average training ground (10), a small squad (23 players) an average assistant and 3 average coaches.

    All staff have been given very long contracts to avoid them being poached by other clubs (particularly when they become “super coaches”) I particularly don’t like using “Fitness” coaches for anything other than fitness work, but I have no grounds for this. It will be interesting to see whether Henrik Larsen confirms my predjudice. I will be playing matches in holiday mode using the crusade tactic which appears to match well with the players available and should allow most to get a game. To measure improvement, I am using CM Scout and the “Scout Rating” column.

    Having started a game, I entered all of the players ratings into a spreadsheet and averaged them out. It came to 55.39% and this will be my base line.

    Championship Manager 03 04 Training Schedules

    All test will start with this save game (and I have made it read only to avoid any accidents) The first test was a simple one where the Goalkeepers were set to intensive Goalkeeping and all other training schedules on none. The rest of the squad were split into Fitness, Shooting, Skill and Tactics, with the main schedule on intensive and all others on none. This was to find out which attributes were affected by each schedule. The results showed that Fitness: Acceleration, Agility, Jumping, Pace, Stamina, Strength and Reflexes Shooting: Finishing and Long Shots Skill: Crossing, Dribbling, Heading, Passing, Set Pieces, Tackling and Technique Tactics: Decisions, Marking, Off the Ball, Positioning and Teamwork Goalkeeping: Handling Aggresion, Anticipation, Balance, Bravery, Creativity, Determination, Flare, Influence and Work Rate as well as all the hidden attributes are not affected by any training. Some may change over time, but this would be outside of any training regime. Some interesting findings here.

    I would certainly want my GKs to be taking on Fitness attributes and the Positioning from Tactics would also help. Similarly, I would want my Attackers to be gaining from the positioning and off the ball improvements from Tactics. It may be early, but already I can see myself making some changes to my thinking. The second test looked to see if the number of coaches influenced the training. First I ran the season with exactly the coaches I started with and measured the improvement on CM Scout. The average was now 57.29%, an average improvement of 1.9%.

    Next I released all of the coaches, and the assistant. This time the figure came to 54.57%, so we have dropped on average 0.82%. No big shock there – having coaches does appear to make a difference. Next I signed up 2 pretty average coaches and tested again The improvement was 1.93% which is a negligible difference over having the original assistant and 3 coaches. This was a big surprise, so I tested the original and 5 coaches couple of times with the same results, it always came out on or around the same figures (sometimes worse).

    ...">Championship Manager 03 04 Training Schedules(20.03.2019)